﻿using IDManager;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;

namespace Game
{
    public class NewButton : BevelledButtonWidget
    {
        public override void Update()
        {
            if (IsClicked)
            {
                //DialogsManager.ShowDialog(null, new EditColorDialog(new Engine.Color(), null));
                ScreensManager.SwitchScreen("BlockID", ScreensManager.CurrentScreen);
            }
        }
    }
}
